No memory of the night before, no memory of your family and friends, no memory of your own name, even. I implore you to try Disco Elysium to find out what it reveals about you.At the start of Disco Elysium, you wake up in a crummy hostel room, without your memories - and without your pants. I recall reading developer Studio ZA/UM describing Disco Elysium as a large personality test, where the game is playing you as much as you are playing it. ![]() There are many layers to unfurl in the game's seemingly unending mysteries, and so many ways to approach them. I would love to dive more into why Disco Elysium's story and exploration of political ideals is so deeply fascinating, but I want you to experience it all first-hand even more. There's a lot of sparkling prose about often the simplest of interactions, making it worth exploring all of Revachol's diamonds hidden in the rough. Which is also a reflection of Disco Elysium's extravagant writing. Aside from adding another layer of emotion to the events unfolding around you, Brown's versatility lends itself to many terrific moments of gallows humour. Kitsuragi is a wonderfully written character whose near unwavering patience for your predicament and diligence to the job comes through in Champenois' impeccable voice work.Īnother actor who deserves special mention is first-timer(!) Lenval Brown's work in doing the narration and personifying your character's inner monologue. Your loyal companion during Disco Elysium's misadventures is Kim Kitsuragi, an unflappable bomber jacket-wearing lieutenant spectacularly voiced by Julian Champenois. While I never played the original Disco Elysium version, I can't imagine going back and playing without hearing every line voiced. One of the main drawcards for The Final Cut is full voice acting, which is spectacularly performed. You gain skill points at a rapid clip, so I found it helpful to stockpile a bunch and cash them in when I had to retry story-related actions. Many of the important skill checks can be retried, but some - labelled "red checks" - are a one-and-done-affair. Some checks are for relatively minor things such as being able to detect another character's sarcasm, while others are for more crucial circumstances like safely landing a precarious jump across rooftops. While traversing Revachol, unravelling a litany of mysteries, you encounter countless skill checks where the success probability aligns with your point distribution. ![]() This is where the traditional pen-and-paper RPG concepts kick in. My cop ended up being a highly empathetic character who was dumb as a bag or rocks - a himbo, if you will. It's an intimidating beginning, faced with choices of "Rhetoric", "Esprit de Corps" and "Electro-Chemistry", but it all begins to make sense once Disco Elysium begins good and proper. While some skill categories are vague translations of what you might see elsewhere, most share more in common with high concept personality traits than RPG attributes. Unlike most conventional RPGs, the attributes you put points towards aren't your typical strength, dexterity and constitution categories. ![]() Best of all, it only gets messier from there.ĭisco Elysium's role-playing elements come into play at every step, beginning with the choice of what personality your character inhabits. ![]() Having no memories of your character's identity, job, or what he was doing blacked out in a run-down motel makes for a compelling opener. Which, of course, depends on your willingness to engage with Disco Elysium's role-playing aspects at a meta level.įully enacting the storytelling advice "start late, finish early", Disco Elysium places you in the alcohol-drenched shoes of a police officer whose recent bender rendered him amnesiac. It's frustrating, for sure, but much of it is easily excused when viewed as a feature, not a bug. Everything about Revachol, especially its infrastructure, barely works, and the clunkiness from a player perspective actually makes contextual sense. Political unrest is rife, with various factions united by common ideologies ready to fight at a moment's notice. Revachol is a melting pot of people from many different backgrounds, predominantly a hybridisation of European-like cultures, all barely getting by. Many of Disco Elysium's most glaring console bugs have since been addressed in timely post-release patches, but in a bizarre way, they almost added to the game's worldbuilding.
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